Mr. Centipede (mrcentipede) wrote,
Mr. Centipede


I found this Interview with Yoshirou Kimura, the developer of Chulip, to be informative. I especially like what he said about fighting games and game violence, which generally reflect my personal feelings on the matter:

I'm not criticizing fighting games. I myself love to play fighting games, so. But when I see so many violent games out there, I can't help reveling against them. The world should consist of different kinds of people, don't you think? So do the games.

I couldn't remember the html for paragraph quotes, so you have to deal with the italics.

What is also interesting about the interview is the rather rough English. This kind of parallels the roughness of Chulip, which is brilliant and witty, even if it is sloppy and unwieldy to actually play. I cannot really conceive of playing that game without the manual, which is a sparse but mostly complete walk-through. That's right, it pretty much requires a walk-through, at least for me, and somehow it works. It is not as obnoxious as it should be, and still manages to be charming. Weird.

Tags: video games
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Let me start by saying that I was the nine hundred ninety-nine thousandth, nine hundred ninety-ninth person to go to that website, so I think I'm getting some prize money. So I don't have to be nice to anyone ever again, and the only reason I'm not cussing every other word is because I'm kind of fond of you.

Right. Moving on.

I actually really liked the interview, too. It's a shame there seemed to be a language barrier or some sort of communication barrier between the interviewer and Mr. Kimura, as I wish that some of the answers were elaborated upon.

And what you quoted, dealing with violence in games, is interesting. I was actually just wondering about that the other day.

Why is violence in video games so popular? The best answer I can think of is that it's probably one of the easiest ways to compete with another player (or the computer)- through domination, death, and destruction.

The only two other forms of competition that I can think of (I'm sure I'm missing some) are either in the form of something like Mario Party or Madden 2008 (or other sports titles).

And it's easier, I'd think, to comfortably surround a "fighting" game in a story than it would be with a sports game.

What do you think?

It seems I'm not getting any prize money.

After giving out my social security number, my address, my phone number, and a list of my fears, I was told that my Chuck E Cheese coupon would be sent to me through the mail in six to eight months.

I don't think that there are even any Chuck E Cheeses here in New Mexico.

But I digress.

In my earlier post, I meant to say that I'm very, very fond of you, and you're a downright cool person, who isn't given to "holding grudges" or anything like that.

Anyway, friend of mine, what do you think of video game violence?
First an most importantly: Tomorrow (July 18th) I am going to be In Albuquerque to see Scott McCloud giving a presentation. You should totally come and check it out. The details are here.


The last time I was in Albuquerque --maybe two weeks ago-- I drove past either a Chuck E Cheeses or a Pistol Pete's Pizza. The sign said "Where the Pizza is as Good as the Fun!" but the U had fallen out of the word 'Fun' so it actually said "Where the Pizza is as Good as the F'n!". This is pretty hilarious.

I would make the case that many sports games, especially the Madden series, are violent.

When talking about violence in video games, there are two categories that need to be discussed. I'm not really talking about the whole Mortal Kombat fatality kind of jive specifically, and I hazard to guess from the interview that neither is Kimura-san. I'm talking about the more basic kind of violence where killing for a reward is the de facto state.
Things have gotten a lot more diverse since I was a hard-core gamer (thank God), but it seems like most of the games I remember from the day rewarded violence in experience points, score, or the expedient (negative consequence-free) removal of a threat. I don't think there is anything wrong with this mechanic, but it's not the only mechanic there is, not by a long-shot.

Anyway, there is ample evidence that there is indeed a causal relationship, in the short-term, between exposure to video game violence and real life violence, but my understanding is that this link is fairly weak in anything but young children. I suppose that this justifies the fact that a large share of non-violent video games are aimed at children. The other major category of NVVGs are puzzle titles and card-board-word-game titles, which I feel comfortable lumping together for now.

Having said that, I still do not personally object to violence in video games for several reasons, not least of which is the fact that I sometimes enjoy them, and have throughout my formative years, and I'm not a violent person by most standards. Also, most children's titles are such crass, consumerist pieces of garbage that I can't really consider them any better.

It's interesting that you mention competition. Why is that a requirement for a video-game? I have been playing many, many hours of SimCity 4 lately, and that game has no competitive element, at least not that I've discovered yet. I think the confusion is in the difference between competition and conflict. It is possible to have a game, a multi-player game even, that has difficulties, goals, resolution, and victory all without pitting one player's success in opposition to the other's.

Don't get me wrong, beating down on you friends is fun. I'm not saying that should go away, but for all the piece of crap fighting games out there, wouldn't it be refreshing to see another Katamari Damacy, or M.U.L.E., or Dance Dance Revolution? Y'know, something that is not just escapist power fantasy, but might also be mistaken for fun?
My computer, as it is want to do these days, crashed when I first drafted this. I'll post later in response to video games.

Mr. McCloud looks like he'll be interesting. It appears that it starts at 7:00, and I've only been in Albuquerque twice- once in official capacity, to visit the zoo, and again, when I got lost trying to find something here in Rio Rancho.

I'll probably end up calling you and saying, "I'm at a red light near a blue house with two blue cars parked in front of it. Do you know where I am???"
Ha! I have never been to the location in question, and I don't really know ABQ that well, except to get to Ta Lin and some of the thrift-stores. Oh, and the Airport, but that's too easy to really claim as an ability. Albuquerque kind of scares me, to be honest. If we are lucky, maybe we'll witness a gang-shooting while we're there! For directions, I will be relying on a Googlemaps printout, assuming I can get my printer working. Google also informs me that it is close to the Frontier Restaurant, which I have fond memories of eating at after the rock concerts of my youth. I also understand that it is the best place to get accosted by hobos at 4:00 in the morning.